From ShadoWiki
Virtual, Physical, MB
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0xA0000000, 0x00000000, 64 ;FLASH ROM Bank,CS#0
0xAC000000, 0xA0000000, 32 ;SDRAM Bank0
0xB4000000, 0x20000000, 2 ;PCMCIA S0 I/O
0xB4200000, 0x28000000, 8 ;PCMCIA S0 ATT
0xB4A00000, 0x2C000000, 64 ;PCMCIA S0 CMN
0xB8A00000, 0x30000000, 2 ;PCMCIA S1 I/O
0xB8C00000, 0x38000000, 8 ;PCMCIA S1 ATT
0xB9400000, 0x3C000000, 64 ;PCMCIA S1 CMN
0xBD400000, 0xE0000000, 4 ;Zero Bank
0xA8000000, 0x40000000, 32 ;Peripheral Controller
0xAA000000, 0x44000000, 1 ;LCD Controller
0xAA100000, 0x48000000, 1 ;Memory Controller
0xAA200000, 0x4C000000, 1 ;USB Host
0xAA300000, 0x50000000, 1 ;Camera Interface
0xAA400000, 0x58000000, 1 ;Internal Memory Control
0xAA500000, 0x5C000000, 1 ;Internal Memory Storage
CS2#
0xBDB00000, 0x08000000, 1 ;ASIC6 chip
CS4#
0xBDC00000, 0x10000000, 1 ;DBG LED REGISTER
0xBDD00000, 0x11000000, 1 ;DBG LAN MEM REGISTER
0xBDE00000, 0x11100000, 1 ;DBG LAN I/O REGISTER
0xBDF00000, 0x12000000, 1 ;DBG PPSH REGISTER
CS5#
0xBE000000, 0x14000000, 1 ;NAND Flash
0x00000000, 0x00000000, 0 ;End of Table (MB MUST BE ZERO!)